Week 4
Game Review(s)
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Adventure
Am I the only one who had trouble even playing this game? Either
it didn’t start, or there really was nothing more to the core mechanic than
pulling the levers to change what appeared on the screen. I couldn’t deduce a noticeable
theme, and by extension, a noticeable goal either. There appears to be no
challenge, no story. The only credit I can give this game is its barely
acceptable interface design, simple, but still confusing. Even text based games
do a better job.
Again, like the Zelda game from last week, I’ll give it the
benefit of the doubt and assume there were glitches involved.
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The Lion King
...
Yes, it’s a real dos game, look it up. Made in 1994 by
Interactive Entertainment in cooperation with Disney, The Lion King video game ads an interactive element to a slightly edited
storyline from the original movie. The game is controlled entirely via the
keyboard, no mouse inputs whatsoever. The player uses the arrow keys to move
and the spacebar to jump.
If you’ve seen the original movie (you’re awesome) you’ll be
familiar with the narrative of this game. The player plays as Simba, and
progressed through the game in levels as he matures throughout the storyline. The
game is a 2D platformer where the player can choose to rush through the levels,
or backtrack and traverse the entire stage, collecting extra lives and the
like, although some stages are strictly forward moving and extremely fast
paced.
The goal of the game is to complete all the levels and their
bosses, killing smaller enemies along the way. The killing mechanic of jumping
on enemies’ heads is effectively adapted from the Mario Brothers and similar platformer game. Although, if the player
fails to land the jump correctly, the enemy will damage them. Lose all your
health, and Simba will faint, causing you to return to the last checkpoint. Like
in the Mario Brothers, the player has
a set number of lives too, lose all of those, and you must restart the game
entirely.
This game was particularly fun to play with the variety of
different progression modes, from free form, to constant movement that requires
expert timing.
Game Design
Please note, this
game is in development, anything listed here is subject to massive change. It
will also most likely replace and/or merge with our existing territorial acquisition
game.
Escape the Uni is a greatly exaggerated escape game parody of the
average day of a student here at JCU. The player begins at the start point and
the objective is to make it back to their dormitory room for a well deserved
rest after a hard day’s share of classes. They must find their lost student ID
card in order to make it into other campus buildings to collect items that will
help them get home, facing chances and adversities along the way.
Like our previous games, a dice
roll is used to move, and chance cards are randomly placed around the field for
player to either take advantage of, or fall victim to. The student ID is in an
unknown location, and must be found with a high enough dice roll in order to
progress. If the ID card is not found in one building (i.e. the library) then
the player MUST move on and search another building (i.e. the computer labs).
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Security guards
o
Various weapons
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Professors
o
Negative effects
§
i.e. Miss a turn
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Snakes
o
Avoid
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Items -> unlock exits
o
Student ID card
o
Food
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Places
o
Colleges
o
Classrooms
o
Other buildings
o
Bus stops
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Blockades
o
Roadworks
o
Police
Other rules:
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You can find the ID in a place where you
previously failed to find it, but only after failing to find it in another
location
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Players can find items in any order to progress
to the end
o
Cans of red bull for energy
o
ID card for building access
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Chance cards
o
Effects
o
The possibilities are endless
§
“No parking space, miss a turn.”
§
“You stub your toe, miss a turn.”
§
“You’ve been attacked by scrub turkeys, and lose
your ID card in the process.”
The map of the game board can (but
not necessarily will) mimic the exact layout of JCU for maximum aesthetic
appeal and relation to the target audience of JCU students. The comedic aura of
the game is something that players can relate to, because it is so plausible
and something like this has happened to so many of them personally. That is why
the game can be such a success.
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