Sunday, 30 September 2012


Week 10


Game Design

I’ve chosen to design level 1 of my team’s game. The game’s arena is a library, and a lot of the game’s mechanics are centred on navigation of the environment and manipulation of the objects within. To get a good basis going, we’ve decided to use the floors of the JCU library to map out game board.
As no online maps existed for the ground floor of the library, it was my task to sketch map it using pencil, to be digitally traced and transformed into a proper game level at a later stage. Naturally, the game will flow from 1 level to another, and having 5 team members means 5 levels. Unfortunately, only 3 levels have had draft maps completed, as the JCU library only has 3 floors. Imagination is the limit for levels 4 and 5...

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